Additional technical info:
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3dsMax to model low-poly and high-poly versions
of gramophone.
v
Mudbox was used to add higher frequency details
to a high-poly version.
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Normal map, AO and Cavity maps were baked in
Xnormal.
v
Texturing was done with the help of nDo2 and
dDo, composed and fine-tuned in Photoshop.
CryEngine info:
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Multi sub materials: wood and brass (with
standard illum shader) and velvet (with cloth shader).
v
Standard CryEngine SDK detail bump maps were
used to add high-res surface detail.
Wow! Thats a great looking model you got there. Thanks for sharing the collage as well!
ReplyDeleteBest regards, Käy.
Thank you Käy!
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